“Ulearning”, ubiquitous learning: here, now, always.
Presently, people want and can learn anywhere and when they need it, formally or informally, adapting the learning to their cognitive style, age and digital literacy degree.
The impact of constant information stimuli is what makes the learning process continuous and immersive. Interacting with our environment, whether it is physical or virtual, we become consumers and information generators at the same time.
Knowing how to learn, unlearn and relearn is essential to find the information that is required when applying it is accurately.
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Knowing how to learn, unlearn and relearn is essential to find the information that is required and knowing how to apply it when needed. Ubiquitous Learning: here, now, always.
The first models of electronic learning or “eLearning” consisted on transferring the classic classroom training to a virtual format.
The combination of formats, from the classroom to informal and 2.0 tools, became a revolution thanks to the mix of technologies, methodologies, tools and embeddable multimedia learning which led to the “Social Learning” concept.
Presently, people want and can learn anywhere and when they need it, formally or informally, adapting the learning to their cognitive style, age and digital literacy degree. This is when we talk about learning or ubiquitous “U-Learning”.
The impact of constant information stimuli is what makes the learning process continuous and immersive. Interacting with our environment, whether it is physical or virtual, we become consumers and generators of useful and useless information.
The basic “U-Learning” components are the following:
1. “Learning by doing” + Constructivist Learning: Through games and challenges a latent learning is achieved that prevails “at rest” until it is activated by any contingency or stimulus (motivation) or need to apply (conceptual knowledge externalization).
2. The technology, methodology, and multimedia merger. The technology becomes transparent to the user, as well as the channel and the access device.
It has moved from marketing to learning the SoLoMo (Social, Local, Mobile) concept as a gateway to share mental models and skills to embrace dialogue and collective reflection.
3. Simplicity. The appropriateness, consumption speed and implementation. The ubiquitous content are conceived and consumed quickly. Are not predefined, can be built individually or collaboratively or traced and repurposed from the sources available on the Internet.
4. Collaboration, participation and commitment. The involvement of people in their own learning is achieved by encouraging them to put in common with others what they know and, above all, what they don’t know.
Socialization is a creation process of tacit knowledge that involves cooperation from each individual and their alluded knowledge and it develops when mental models, skills, and abilities are shared through relationships and interaction.
Good examples of this trend are the Overshots:
• Consist of a video format resource known as “shot of knowledge”: a maximum of 10 minutes.
• Apply the “storytelling” methodology to raise awareness and reflect on various topics, and extract and apply practical ideas.
• This is a “Lean Learning” resource: it is done quickly, seen fast, and swiftly customized.
You can download and complete the following trend infographics
The following video, Eva Astorga explains this trend: